
There are, however, animals and birds aplenty, some of them used as obstacles.
( The one who doesn't, a girl named Lily of about Rae's age, eventually befriends Rae in the end.) The world just looks.
Beautiful Void: There are very few other humans around, and all but one of them ignore Rae's presence. Arcadia: The game is set in a beautiful pastoral landscape with old stone walls, arches, fields and farm animals. but she does seem to be blessed with excellent memory and the ability to perfectly estimate distances, since anything she has explored remains visible for the player. Anti-Frustration Features: Rae can't see and therefore can't be sure of anything she isn't close enough to touch. It is, however, beautiful, inspirational, and just short enough not to wear out its welcome. It is perhaps one of the definite examples of the phrase "walking simulator" as nearly the entire gameplay consists of slow, cautious walking. There are no enemies, nor any puzzles more complex than "bring object A to point B".
The twist? She is blind, so she has to rely on other senses to explore the world around her, which are represented as a dream-like pastel-colored landscape that shifts and morphs around Rae as she learns more about it. You play as a girl named Rae walking around serene, nearly deserted suburban environments in search for her lost cat, Nani. Beyond Eyes is a 2015 Environmental Narrative Game for PC, X Box One and PlayStation 4, developed by Dutch indie game studio Tiger & Squid, and published by Team17.